DIMENSION SHIFT

THIRD PART ANIMATIONS


"How can I observe Dimension Shift more beautifully and in greater detail?" I have always been in pursuit of this question. As a result of this quest, I developed a new technique called "Bitmap Technique". Here, you can watch two Dimension Shift animations prepared with this technique.

What is the Bitmap Technique?
In the animations you saw in the first and second parts, we observed that the electromagnetic wave packet carried information, and when the packet reached the observer, the observer saw the Image Object using the information contained in the packet.

The Bitmap Technique is based on the same principle, but in this technique, the electromagnetic wave packet transfers much denser information to the observer's field as it forms. Thus, the Source Object is transferred to the observer's field as an image without losing its integrity, and the Image Object is almost perfectly constructed on the field. When the electromagnetic wave packet reaches the observer, the observer sees the Image Object, which has been built on the field and transformed into an image. In the animation, we do not need to wait for the electromagnetic wave packet to reach the observer to see the resulting Image Object. From the moment the copying process to the field begins, we see the formation of the Image Object step by step in this technique.

In the animation, the circle approaching the observer represents the electromagnetic wave packet. In the Bitmap Technique, the circle's line works like a scanner. As the circle passes over the Source Object, the points of the Source Object that come into contact with the circle are copied to the observer's field. But!..., The observer and the Source Object are in motion relative to each other. The motion of the field and the Source Object relative to each other causes the positions of the pixels, which are copied to the field and construct the Image Object, to shift. This anomaly creates an Image Object that shows us how Dimension Shift occurs in full detail.
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OBJECTS APPROACHING EACH OTHER
The speed values in the animation represent the observer's speed and are in terms of the speed of light (In the animation, the speed of light = 1). I did not include speed values greater than 0.7c in the animation because the size of the Image Object starts to exceed the scene after this point.

If you use the slider to increase the distance, the observer will move out of the scene, but this will not affect the animation. It will simply move the observer to a farther point.

You can analyze the animation by assigning various values. Especially when the observer and the Source Object are close to each other, I recommend changing the observer's position on the Y-axis to view the animation from different angles.

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OBJECTS MOVING AWAY FROM EACH OTHER
Here, the answer to the question "How does the Image Object appear when objects move away from each other?" is provided.

The speed values in the animation represent the observer's speed. For values greater than the speed of light, you can refer to the animations on the topic of Inverse Image.